![]() The chant grows louder as the robed figure approaches the altar. ![]() Near you stands a figure draped in a robe of deepest black, brandishing a huge sword. A guttural chant issues from their throats. A low noise begins behind you, and you turn to see hundreds of hunched and hairy shapes. Behind the altar is an enormous statue of a demon which seems to reach towards you with dripping fangs and razor-sharp talons. A few flickering torches cast a sallow illumination over the altar, which is still drenched with the blood of human sacrifice. ![]() This is the interior of a huge temple of primitive construction. You touch the table and are instantly transported to another place! ![]() I thought there had to be something else to the table, so I kept trying out verbs until hitting paydirt… Mounted on one wall is a flaming torch, which fills the room with a flickering light. On the other hand, your surroundings are far from spacious and by no stretch of the imagination could this spot be considered scenic. One might believe that the table was used to indicate points of interest in the view from this spot, like those found in many parks. Mounted on one wall is a table labelled “Scenic Vista,” whose featureless surface is angled toward you. You are in a small chamber carved in the rock, with the sole exit to the north. Specifically, I took the opportunity to puzzle over the Scenic Vista. If there’s something special to do there I figured I might need an item elsewhere, and I still had puzzles to nudge at. Last time I had left off on killing a shadowy figure, who I still haven’t fully figured out yet. The game continues its pattern of having time be important, and one particular moment I solved what was potentially a very tricky puzzle by accident. Some of this progress was, admittedly, sheer luck in timing. ![]() From the Commodore cover of the game, via Mobygames. ![]()
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